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gamedev:textureproperties:environmentroom_emissivity [2019/05/08 22:22] – dragonlord | gamedev:textureproperties:environmentroom_emissivity [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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{{tag> | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
- | <WRAP boxheader> | + | ====== |
- | ====== | + | |
- | </ | + | Defines the emissivity for an environment room. |
- | <WRAP boxcontent> | + | |
- | |Texture Property Name|environmentroom.emissivity| | + | |
- | |Description|Defines the emissivity for an environment room.| | + | |
|Excepted Data Source|3 component image| | |Excepted Data Source|3 component image| | ||
|Data Range|0 or greater| | |Data Range|0 or greater| | ||
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|Affected Modules|Graphic| | |Affected Modules|Graphic| | ||
|Linked Properties|[[environmentroom_emissivity_intensity|environmentroom.emissivity.intensity]]| | |Linked Properties|[[environmentroom_emissivity_intensity|environmentroom.emissivity.intensity]]| | ||
- | </ | ||
====== Description ====== | ====== Description ====== | ||
+ | |||
The **environmentroom.emissivity** texture property definesthe emissivity for an environment room. | The **environmentroom.emissivity** texture property definesthe emissivity for an environment room. | ||