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Start Page » Game Development with the Drag[en]gine » Skin Texture Properties » Texture Property Database » height
Texture Property Name | height |
Excepted Data Source | 1 component image |
Data Range | 0 to 1 |
Default Value | 0.5 |
Graphic Module | Defines the height of surface points |
Physics Module | No effect |
Audio Module | No effect |
The height texture property defines the height of the surface. This allows Graphic Modules to improve lighting by taking small scale elevations on the surface into account.
The source is typically an 8 bit image with 1 color components inside the range from 0 to 1. 0 represents a point located at the lowest point underneath the surface. 0.5 represents a point on the surface. 1 represents a point located at the highest point above the surface. Using high definition range images values beyond can be used as well.
The default value for this texture property is 0.5 .
This texture property does not effect Physics Modules.
This texture property does not effect Audio Modules.
( TODO: example image )