This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
gamedev:textureproperties:height [2014/10/07 10:39] – dragonlord | gamedev:textureproperties:height [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
- | <WRAP boxheader> | + | ====== |
- | ====== | + | |
- | </ | + | Defines the height of surface points. |
- | <WRAP boxcontent> | + | |
- | |Texture Property Name|height| | + | |
- | |Description|Defines the height of surface points| | + | |
|Excepted Data Source|1 component image| | |Excepted Data Source|1 component image| | ||
|Data Range|0 to 1| | |Data Range|0 to 1| | ||
Line 14: | Line 13: | ||
|Affected Modules|Graphic| | |Affected Modules|Graphic| | ||
|Linked Properties|[[gamedev: | |Linked Properties|[[gamedev: | ||
- | </ | ||
====== Description ====== | ====== Description ====== | ||
+ | |||
The **height** texture property defines the height of the surface. This allows Graphic Modules to improve lighting by taking small scale elevations on the surface into account. | The **height** texture property defines the height of the surface. This allows Graphic Modules to improve lighting by taking small scale elevations on the surface into account. | ||
Line 28: | Line 27: | ||
====== Examples ====== | ====== Examples ====== | ||
+ | |||
( TODO: example image ) | ( TODO: example image ) |