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gamedev:textureproperties:height_scale

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gamedev:textureproperties:height_scale [2012/12/01 18:42] dragonlordgamedev:textureproperties:height_scale [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 +{{tag>graphic skin texture heightmap}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **height.scale**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **height.scale**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: height.scale ====== 
-====== Summary ====== + 
-</WRAP> +Defines the scaling for the height texture property
-<WRAP boxcontent> +
-|Texture Property Name|height.scale| +
-|Description|Defines the scaling for the height texture property|+
 |Excepted Data Source|1 component value| |Excepted Data Source|1 component value|
 |Data Range|any value| |Data Range|any value|
 |Default Value|0.1| |Default Value|0.1|
 |Affected Modules|Graphic| |Affected Modules|Graphic|
-|Linked Properties|[[gamedev:textureproperties:height|height]]| +|Linked Properties|[[gamedev:textureproperties:height|height]], [[gamedev:textureproperties:height_offset|height.offset]]|
-</WRAP>+
  
 ====== Description ====== ====== Description ======
-The **height.scale** texture property is linked to the **[[gamedev:textureproperties:height|height]]** texture property. It defines the scaling for the height values and thus the maximum distance below and above the surface. For high definition range images this texture property is not really required.+ 
 +The **height.scale** texture property is linked to the [[gamedev:textureproperties:height|height]] texture property. Defines the scaling of the height values
 + 
 +With a scaling of 1 the height values are considered to be in the range of -0.5m to 0.5m. The height texture property values are multiplied by the scale factor and offseted by the offset factor resulting in the final height values. For generating normal maps this is not required. As an example if the hills and valleys are at most 1cm then a scaling of 0.02 (1 divided by 50) has to be used (0.5m times 0.02 yields 0.01m or 1cm).
  
 The source is typically a single component value representing the maximum distance in meters above and below the surface.  The source is typically a single component value representing the maximum distance in meters above and below the surface. 
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 ====== Examples ====== ====== Examples ======
 +
 ( TODO: example image ) ( TODO: example image )
gamedev/textureproperties/height_scale.1354387349.txt.gz · Last modified: 2012/12/01 18:42 by dragonlord