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gamedev:textureproperties:reflected [2019/05/08 20:08] – dragonlord | gamedev:textureproperties:reflected [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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- | {{tag>dragengine | + | {{tag> |
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
- | <WRAP boxheader> | + | ====== |
- | ====== | + | |
- | </ | + | Defines if the object is reflected by other geometry or not. |
- | <WRAP boxcontent> | + | |
- | |Texture Property Name|reflected| | + | |
- | |Description|Defines if the object is reflected by other geometry or not| | + | |
|Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| | ||
|Data Range|0 to 1| | |Data Range|0 to 1| | ||
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|Affected Modules|Graphic| | |Affected Modules|Graphic| | ||
|Linked Properties| | | |Linked Properties| | | ||
- | </ | ||
====== Description ====== | ====== Description ====== | ||
+ | |||
The **reflected** texture property defines if geometry with this texture is reflected by other geometry. This defines especially if the object is rendered into environment map probes. This is typically used for objects in editors used to visualize something to the user without affecting the rendered world if possible. Another use is for " | The **reflected** texture property defines if geometry with this texture is reflected by other geometry. This defines especially if the object is rendered into environment map probes. This is typically used for objects in editors used to visualize something to the user without affecting the rendered world if possible. Another use is for " | ||