{{tag>graphic skin texture reflection}} [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **reflectivity.gamma** ====== Skin Texture Property: reflectivity.gamma ====== Defines the gamma correction for the reflectivity. |Excepted Data Source|1 component value| |Data Range|greater than 0| |Default Value|2.2| |Affected Modules|Graphic| |Linked Properties|[[gamedev:textureproperties:reflectivity|reflectivity]]| ====== Description ====== The **reflectivity.gamma** texture property is linked with the **[[gamedev:textureproperties:reflectivity|reflectivity]]** texture property. It defines the gamma correction to be used for the reflectivity values. This can be used to use a linear color space image instead of an sRGB color space image. The source is typically a single component value greater than 0. The default value for this texture property is 2.2 which is the gamma correction for sRGB images. ====== Examples ====== ( TODO: example image )