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Start Page » Game Development with the Drag[en]gine » Skin Texture Properties » Texture Property Database » refraction.distort.strength
Texture Property Name | refraction.distort.strength |
Excepted Data Source | 1 component value |
Data Range | any value |
Default Value | 0.01 |
Graphic Module | Defines the strength of the refraction distort effect. |
Physics Module | No effect |
Audio Module | No effect |
The refraction.distort.strength texture property is linked to the refraction.distort texture property. It defines the strength of the refraction distortion. The displacement is measured relative to the size of the render window.
The source is typically a single component value representing the displacement percentage relative to the render window. 0.1 for example would be a maximum displacement of 10% of the render window width. Negative values are possible to invert the effect.
The default value for this texture property is 0.01 (1% of render window).
This texture property does not effect Physics Modules.
This texture property does not effect Audio Modules.
( TODO: example image )