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gamedev:textureproperties:sound_absorption

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gamedev:textureproperties:sound_absorption [2019/04/25 20:42] dragonlordgamedev:textureproperties:sound_absorption [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 +{{tag>audio skin texture absorption}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **sound.absorption**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **sound.absorption**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: sound.absorption ====== 
-====== Summary ====== + 
-</WRAP> +Defines the sound absorption of a surface. 
-<WRAP boxcontent> +
-|Texture Property Name|sound.absorption| +
-|Description|Defines the sound absorption of a surface.|+
 |Excepted Data Source|1 component value| |Excepted Data Source|1 component value|
 |Data Range|0 to 1| |Data Range|0 to 1|
-|Default Value|0.2|+|Default Value|0.12|
 |Affected Modules|Audio| |Affected Modules|Audio|
 |Linked Properties|[[gamedev:textureproperties:sound_absorption_lower|sound.absorption.lower]], [[gamedev:textureproperties:sound_absorption_upper|sound.absorption.upper]]| |Linked Properties|[[gamedev:textureproperties:sound_absorption_lower|sound.absorption.lower]], [[gamedev:textureproperties:sound_absorption_upper|sound.absorption.upper]]|
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **sound.absorption** texture property defines the sound absorption of a surface. It is used by the audio module to determine the fraction of sound energy absorbed by the surface. Values for this texture property can be looked up in engineering tables (Sound Absorption Coefficient) using middle values around 1kHz. Typical values are like these: The **sound.absorption** texture property defines the sound absorption of a surface. It is used by the audio module to determine the fraction of sound energy absorbed by the surface. Values for this texture property can be looked up in engineering tables (Sound Absorption Coefficient) using middle values around 1kHz. Typical values are like these:
   * Bricks, wallpaper, smooth concrete: 0.04 - 0.08   * Bricks, wallpaper, smooth concrete: 0.04 - 0.08
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   * Glass: 0.06   * Glass: 0.06
   * Drapery: 0.2 - 0.5   * Drapery: 0.2 - 0.5
-  * Fiber: 0.- 0.9+  * Fiberglass: 0.- 0.95
   * Living Room: 0.15   * Living Room: 0.15
  
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 The source is typically a single value inside the range from 0 to 1. 0 represents fully reflective material absorbing no sound. 1 represents a full absorbing surface reflecting no sound. The source is typically a single value inside the range from 0 to 1. 0 represents fully reflective material absorbing no sound. 1 represents a full absorbing surface reflecting no sound.
  
-The default value for this texture property is 0.matching common rooms with reduced reverberation.+The default value for this texture property is 0.12 matching common rooms with reduced reverberation.
  
gamedev/textureproperties/sound_absorption.1556224946.txt.gz · Last modified: 2019/04/25 20:42 by dragonlord