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gamedev:textureproperties:sound_absorption [2019/05/08 20:10] – dragonlord | gamedev:textureproperties:sound_absorption [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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- | {{tag>dragengine | + | {{tag> |
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
- | <WRAP boxheader> | + | ====== |
- | ====== | + | |
- | </ | + | Defines the sound absorption of a surface. |
- | <WRAP boxcontent> | + | |
- | |Texture Property Name|sound.absorption| | + | |
- | |Description|Defines the sound absorption of a surface.| | + | |
|Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| | ||
|Data Range|0 to 1| | |Data Range|0 to 1| | ||
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|Affected Modules|Audio| | |Affected Modules|Audio| | ||
|Linked Properties|[[gamedev: | |Linked Properties|[[gamedev: | ||
- | </ | ||
====== Description ====== | ====== Description ====== | ||
+ | |||
The **sound.absorption** texture property defines the sound absorption of a surface. It is used by the audio module to determine the fraction of sound energy absorbed by the surface. Values for this texture property can be looked up in engineering tables (Sound Absorption Coefficient) using middle values around 1kHz. Typical values are like these: | The **sound.absorption** texture property defines the sound absorption of a surface. It is used by the audio module to determine the fraction of sound energy absorbed by the surface. Values for this texture property can be looked up in engineering tables (Sound Absorption Coefficient) using middle values around 1kHz. Typical values are like these: | ||
* Bricks, wallpaper, smooth concrete: 0.04 - 0.08 | * Bricks, wallpaper, smooth concrete: 0.04 - 0.08 |