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gamedev:textureproperties:sound_absorption_upper

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gamedev:textureproperties:sound_absorption_upper [2019/04/25 20:53] – created dragonlordgamedev:textureproperties:sound_absorption_upper [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 +{{tag>audio skin texture absorption}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **sound.absorption.upper**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **sound.absorption.upper**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: sound.absorption.upper ====== 
-====== Summary ====== + 
-</WRAP> +Defines the scaling factor to apply for high frequencies. 
-<WRAP boxcontent> +
-|Texture Property Name|sound.absorption.upper| +
-|Description|Defines the scaling factor to apply for high frequencies.|+
 |Excepted Data Source|1 component value| |Excepted Data Source|1 component value|
 |Data Range|0 upwards| |Data Range|0 upwards|
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 |Affected Modules|Audio| |Affected Modules|Audio|
 |Linked Properties|[[gamedev:textureproperties:sound_absorption|sound.absorption]]| |Linked Properties|[[gamedev:textureproperties:sound_absorption|sound.absorption]]|
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **sound.absorption.upper** texture property defines the scaling factor to apply to [[gamedev:textureproperties:sound_absorption|sound.absorption]] for high frequencies. The scale factor changes linearly from lower to upper value depending on frequency. Values for this texture property can be looked up in engineering tables (Sound Absorption Coefficient) using low values around 4kHz divided by the middle values around 1kHz. Typical values are like these: The **sound.absorption.upper** texture property defines the scaling factor to apply to [[gamedev:textureproperties:sound_absorption|sound.absorption]] for high frequencies. The scale factor changes linearly from lower to upper value depending on frequency. Values for this texture property can be looked up in engineering tables (Sound Absorption Coefficient) using low values around 4kHz divided by the middle values around 1kHz. Typical values are like these:
   * Bricks, wallpaper, smooth concrete: 1.6 - 1.8   * Bricks, wallpaper, smooth concrete: 1.6 - 1.8
gamedev/textureproperties/sound_absorption_upper.1556225615.txt.gz · Last modified: 2019/04/25 20:53 by dragonlord