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gamedev:textureproperties:sound_transmission_lower

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gamedev:textureproperties:sound_transmission_lower [2019/04/25 20:59] – created dragonlordgamedev:textureproperties:sound_transmission_lower [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 +{{tag>audio skin texture transmission}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **sound.transmission.lower**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **sound.transmission.lower**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: sound.transmission.lower ====== 
-====== Summary ====== + 
-</WRAP> +Defines the scaling factor to apply for low frequencies. 
-<WRAP boxcontent> +
-|Texture Property Name|sound.transmission.lower| +
-|Description|Defines the scaling factor to apply for low frequencies.|+
 |Excepted Data Source|1 component value| |Excepted Data Source|1 component value|
 |Data Range|0 upwards| |Data Range|0 upwards|
 |Default Value|2.8| |Default Value|2.8|
 |Affected Modules|Audio| |Affected Modules|Audio|
-|Linked Properties|[[gamedev:textureproperties:sound_absorption|sound.transmission]]| +|Linked Properties|[[gamedev:textureproperties:sound_transmission|sound.transmission]]|
-</WRAP>+
  
 ====== Description ====== ====== Description ======
-The **sound.transmission.lower** texture property defines the scaling factor to apply to "sound.transmissionfor low frequencies. The scale factor changes linearly from lower to upper value depending on frequency. Walls typically filter out higher frequencies allowing lower frequencies to pass easily. + 
 +The **sound.transmission.lower** texture property defines the scaling factor to apply to [[gamedev:textureproperties:sound_transmission|sound.transmission]] for low frequencies. The scale factor changes linearly from lower to upper value depending on frequency. Walls typically filter out higher frequencies allowing lower frequencies to pass easily. 
  
 The source is typically a single positive value including 0. The source is typically a single positive value including 0.
gamedev/textureproperties/sound_transmission_lower.1556225964.txt.gz · Last modified: 2019/04/25 20:59 by dragonlord