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gamedev:textureproperties:transparency

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gamedev:textureproperties:transparency [2012/12/01 18:11] dragonlordgamedev:textureproperties:transparency [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 +{{tag>graphic skin texture transparency}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **transparency**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **transparency**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: transparency ====== 
-====== Summary ====== + 
-</WRAP> +Defines the full or masked transparency
-<WRAP boxcontent> +
-|Texture Property Name|transparency|+
 |Excepted Data Source|1 component image| |Excepted Data Source|1 component image|
 |Data Range|0 to 1| |Data Range|0 to 1|
 |Default Value|1| |Default Value|1|
-|Graphic Module|Defines the full or masked transparency+|Affected Modules|Graphic| 
-|Physics Module|No effect| +|Linked Properties|[[gamedev:textureproperties:transparency_type|transparency.type]]|
-|Audio Module|No effect| +
-</WRAP>+
  
-====== Graphic Module ======+====== Description ======
  
 The **transparency** texture property defines the degree of transparency of a material. Transparent materials allow to see through with varying strength. This texture property defines either a fully transparent material or a masked material (or holed material). Use the **[[gamedev:textureproperties:transparency_type|transparency.type]]** texture property to define what kind of transparent material this is. The **transparency** texture property defines the degree of transparency of a material. Transparent materials allow to see through with varying strength. This texture property defines either a fully transparent material or a masked material (or holed material). Use the **[[gamedev:textureproperties:transparency_type|transparency.type]]** texture property to define what kind of transparent material this is.
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 The default value for this texture property is 1 hence fully opaque no matter if fully transparent or masked transparent. The default value for this texture property is 1 hence fully opaque no matter if fully transparent or masked transparent.
- 
-====== Physics Module ====== 
-This texture property does not effect Physics Modules. 
- 
-====== Audio Module ====== 
-This texture property does not effect Audio Modules. 
  
 ====== Examples ====== ====== Examples ======
-( TODOexample image )+ 
 +<WRAP center 100%> 
 +<WRAP center box 420px> 
 +{{ :gamedev:textureproperties:transparency.png |Transparent glass material}} 
 +<WRAP centeralign>Transparent glass material. Example of a fully transparent material. This glass uses 4% transparency hence 0.04 for the transparency texture property.</WRAP> 
 +</WRAP> 
 +</WRAP>
gamedev/textureproperties/transparency.1354385467.txt.gz · Last modified: 2012/12/01 18:11 by dragonlord