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gamedev:textureproperties:transparency [2012/12/05 18:48] – dragonlord | gamedev:textureproperties:transparency [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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+ | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
- | <WRAP boxheader> | + | ====== |
- | ====== | + | |
- | </ | + | Defines the full or masked transparency. |
- | <WRAP boxcontent> | + | |
- | |Texture Property Name|transparency| | + | |
- | |Description|Defines the full or masked transparency| | + | |
|Excepted Data Source|1 component image| | |Excepted Data Source|1 component image| | ||
|Data Range|0 to 1| | |Data Range|0 to 1| | ||
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|Affected Modules|Graphic| | |Affected Modules|Graphic| | ||
|Linked Properties|[[gamedev: | |Linked Properties|[[gamedev: | ||
- | </ | ||
====== Description ====== | ====== Description ====== | ||
+ | |||
The **transparency** texture property defines the degree of transparency of a material. Transparent materials allow to see through with varying strength. This texture property defines either a fully transparent material or a masked material (or holed material). Use the **[[gamedev: | The **transparency** texture property defines the degree of transparency of a material. Transparent materials allow to see through with varying strength. This texture property defines either a fully transparent material or a masked material (or holed material). Use the **[[gamedev: | ||
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====== Examples ====== | ====== Examples ====== | ||
+ | |||
<WRAP center 100%> | <WRAP center 100%> | ||
<WRAP center box 420px> | <WRAP center box 420px> |