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gamedev:textureproperties:transparency_type

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gamedev:textureproperties:transparency_type [2012/11/30 22:27] dragonlordgamedev:textureproperties:transparency_type [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **transparency.type**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **transparency.type**
 </WRAP> </WRAP>
  
 +<WRAP boxheader>
 ====== Summary ====== ====== Summary ======
 +</WRAP>
 +<WRAP boxcontent>
 |Texture Property Name|transparency.type| |Texture Property Name|transparency.type|
 +|Description|Defines if a material is fully transparent or masked transparent|
 |Excepted Data Source|1 component value| |Excepted Data Source|1 component value|
 |Data Range|0 (masked) or 1 (fully transparent)| |Data Range|0 (masked) or 1 (fully transparent)|
 |Default Value|0 (masked)| |Default Value|0 (masked)|
-|Graphic Module|Defines if a material is fully transparent or masked transparent+|Affected Module|Graphic
-|Physics Module|No effect+|Linked Properties|[[gamedev:textureproperties:transparency|transparency]]
-|Audio Module|No effect|+</WRAP>
  
-====== Graphic Module ======+====== Description ======
 The **transparency.type** texture property is linked with the **[[gamedev:textureproperties:transparency|transparency]]** texture property. It defines if a texture is fully transparent or masked transparent. See the  The **transparency.type** texture property is linked with the **[[gamedev:textureproperties:transparency|transparency]]** texture property. It defines if a texture is fully transparent or masked transparent. See the 
 **[[gamedev:textureproperties:transparency|transparency]]** for a detailed explanation. **[[gamedev:textureproperties:transparency|transparency]]** for a detailed explanation.
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 The default value for this texture property is 0 hence the Graphic Module renders the material as a masked material. The default value for this texture property is 0 hence the Graphic Module renders the material as a masked material.
- 
-====== Physics Module ====== 
-This texture property does not effect Physics Modules. 
- 
-====== Audio Module ====== 
-This texture property does not effect Audio Modules. 
  
 ====== Examples ====== ====== Examples ======
-( TODOexample image )+<WRAP center 100%> 
 +<WRAP center box 420px> 
 +{{ :gamedev:textureproperties:transparency.png |Transparent glass material}} 
 +<WRAP centeralign>Transparent glass material. Example of a fully transparent material. This glass uses 4% transparency hence 0.04 for the transparency texture property.</WRAP> 
 +</WRAP> 
 +</WRAP>
gamedev/textureproperties/transparency_type.1354314446.txt.gz · Last modified: 2012/11/30 22:27 by dragonlord