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gamedev:textureproperties:transparency_type [2012/12/01 18:11] – dragonlord | gamedev:textureproperties:transparency_type [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
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<WRAP boxcontent> | <WRAP boxcontent> | ||
|Texture Property Name|transparency.type| | |Texture Property Name|transparency.type| | ||
+ | |Description|Defines if a material is fully transparent or masked transparent| | ||
|Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| | ||
|Data Range|0 (masked) or 1 (fully transparent)| | |Data Range|0 (masked) or 1 (fully transparent)| | ||
|Default Value|0 (masked)| | |Default Value|0 (masked)| | ||
- | |Graphic | + | |Affected |
- | |Physics Module|No effect| | + | |Linked Properties|[[gamedev: |
- | |Audio Module|No effect| | + | |
</ | </ | ||
- | ====== | + | ====== |
The **transparency.type** texture property is linked with the **[[gamedev: | The **transparency.type** texture property is linked with the **[[gamedev: | ||
**[[gamedev: | **[[gamedev: | ||
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The default value for this texture property is 0 hence the Graphic Module renders the material as a masked material. | The default value for this texture property is 0 hence the Graphic Module renders the material as a masked material. | ||
- | |||
- | ====== Physics Module ====== | ||
- | This texture property does not effect Physics Modules. | ||
- | |||
- | ====== Audio Module ====== | ||
- | This texture property does not effect Audio Modules. | ||
====== Examples ====== | ====== Examples ====== | ||
- | ( TODO: example image ) | + | <WRAP center 100%> |
+ | <WRAP center box 420px> | ||
+ | {{ :gamedev: | ||
+ | <WRAP centeralign> | ||
+ | </ | ||
+ | </ |