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gamedev:deigde:editors:skin

Skin Editor

The skin editor allows to create skin resources for your game. Skins resources are static resources assigned to Components or other objects that you can modify during run time using Dynamic Skins. They use Physically Based Rendering and are defined using Skin Texture Properties. See the List of Texture Properties for detailed information about what you can achieve using skins.

Preview Video

Skin Editor Preview Video

Constructed Textures

Special Effect with Constructed Textures

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gamedev/deigde/editors/skin.txt · Last modified: 2017/07/28 23:50 by dragonlord