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gamedev:deigde:editors:skin [2020/04/04 16:34] – [Constructed View] dragonlord | gamedev:deigde:editors:skin [2021/05/31 13:57] (current) – dragonlord | ||
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<WRAP group> | <WRAP group> | ||
- | < | + | <WRAP column> |
- | {{ : | + | {{: |
+ | </ | ||
+ | <WRAP column> | ||
+ | {{: | ||
+ | </ | ||
</ | </ | ||
- | < | + | < |
- | {{ : | + | < |
+ | {{youtube> | ||
</ | </ | ||
+ | <WRAP column> | ||
+ | {{youtube> | ||
</ | </ | ||
+ | <WRAP column> | ||
+ | {{youtube> | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== Texture ====== | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | Shows the list of all **Textures** in the skin. Textures have a unique **Name** which is used to match textures in //Model// resources. The texture name in the //Model// resource is the master name so match adjust skin texture names to match. | ||
+ | |||
+ | The **Texture Preview** panel allows to set texture transformation parameters to apply to the preview model. They are not saved to the skin. | ||
+ | |||
+ | The **Property** panel shows the list of all [[gamedev: | ||
+ | |||
+ | All properties share the **Name** and **Renderable** parameter. If // | ||
+ | |||
+ | Each property has a **Value Type** indicating how the content of the property is produced. The panel below changes depending on the selected value type. | ||
+ | <WRAP clear/> | ||
====== Constructed View ====== | ====== Constructed View ====== | ||
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To **Shear** the node < | To **Shear** the node < | ||
+ | |||
+ | To **Rearrange** the node press: | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | |||
+ | To **Delete** the node press < | ||
To clear the selected node click into empty space outside any node. | To clear the selected node click into empty space outside any node. | ||
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Nodes have a 3-point value to define their position and size. The third point is the //Starting Layer//. If a node has a size with a third component larger than 1 then the node spans multiple layers. Hence a node with position.z=2 and size.z=3 will be visible on layers 2, 3 and 4 (with 0 being the first layer). | Nodes have a 3-point value to define their position and size. The third point is the //Starting Layer//. If a node has a size with a third component larger than 1 then the node spans multiple layers. Hence a node with position.z=2 and size.z=3 will be visible on layers 2, 3 and 4 (with 0 being the first layer). | ||
</ | </ | ||
- | <WRAP clear/> | ||
- | |||
- | ====== Texture ====== | ||
- | |||
- | {{ : | ||
- | |||
- | Shows the list of all **Textures** in the skin. Textures have a unique **Name** which is used to match textures in //Model// resources. The texture name in the //Model// resource is the master name so match adjust skin texture names to match. | ||
- | |||
- | The **Texture Preview** panel allows to set texture transformation parameters to apply to the preview model. They are not saved to the skin. | ||
- | |||
- | The **Property** panel shows the list of all [[gamedev: | ||
- | |||
- | All properties share the **Name** and **Renderable** parameter. If // | ||
- | |||
- | Each property has a **Value Type** indicating how the content of the property is produced. The panel below changes depending on the selected value type. | ||
<WRAP clear/> | <WRAP clear/> | ||
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<WRAP clear/> | <WRAP clear/> | ||
- | ===== Preview Video ===== | ||
- | <WRAP group> | ||
- | <WRAP half column centeralign> | ||
- | https:// | ||
- | Skin Editor Preview Video | ||
- | </ | ||
- | <WRAP half column centeralign> | ||
- | https:// | ||
- | Constructed Textures | ||
- | </ | ||
- | </ | ||
- | |||
- | <WRAP group> | ||
- | <WRAP half column centeralign> | ||
- | https:// | ||
- | Special Effect with Constructed Textures | ||
- | </ | ||
- | <WRAP half column centeralign> | ||
- | </ | ||
- | </ | ||