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gamedev:textureproperties:clip_plane_border

Skin Texture Property: clip.plane.border

Defines size in meters of the blend zone between clipped and unclipped geometry.

Excepted Data Source1 component value
Data Rangeany floating point value
Default Value0
Affected ModulesGraphic
Linked Propertiesclip.plane, solidity, solidity.masked

Description

Using the clip.plane.border texture property allows to create a smooth transition between the two sides. Modifies the behavior of clip.plane.

This property is specified using a single value.

A value of 0 creates a hard break between clipped and unclipped geometry. Values larger or smaller than 0 create a soft transition between clipped and unclipped geometry. With values larger than 0 geometry is fully clipped at the clip plane origin and fully unclipped “value” meters in front of the clip plane. With values smaller than 0 geometry is fully unclipped at the clip plane origin and fully clipped “-value” meters behind the clip plane. Hence using positive values the border zone expands into the positive side of the clip plane while negative values expand into the negative side of the clip plane.

The default value for this texture property is 0.

Examples

Bone at portal pointing right. Value 0.75 (blender along bone positive Z axis)

Bone at portal pointing right. Value -0.75 (blender along bone negative Z axis)

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gamedev/textureproperties/clip_plane_border.txt · Last modified: 2023/07/28 15:07 by dragonlord