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dragengine:featurelist [2014/01/20 12:47]
dragonlord
dragengine:featurelist [2018/04/09 18:02] (current)
dragonlord
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 Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer'​s choices. This list here contains a run-down of the features provided by the default modules shipping with the game engine as well as core features of the engine itself. Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer'​s choices. This list here contains a run-down of the features provided by the default modules shipping with the game engine as well as core features of the engine itself.
  
-Last updated: ​2.12.2012+Last updated: ​10.01.2014
 <WRAP column 45%> <WRAP column 45%>
 <WRAP boxheader>​ <WRAP boxheader>​
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   * **[[gamedev:​colliders|Colliders]]** (kinematics,​ dynamics)   * **[[gamedev:​colliders|Colliders]]** (kinematics,​ dynamics)
   * **[[gamedev:​sensors|Sensors]]** (lumimeter, touch sensor)   * **[[gamedev:​sensors|Sensors]]** (lumimeter, touch sensor)
 +  * Dynamic environment map probes
   * Post processing effects stack   * Post processing effects stack
   * Multi-World-Rendering   * Multi-World-Rendering
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   * Dynamic Textures (image, camera view, custom rendered, videos)   * Dynamic Textures (image, camera view, custom rendered, videos)
   * Particle Illumination   * Particle Illumination
 +  * Screen-Space Reflections
 +  * Screen-Space Ambient Occlusion
 +  * Ambient Occlusion Self-Shadowing
 </​WRAP>​ </​WRAP>​
  
dragengine/featurelist.1390222065.txt.gz ยท Last modified: 2014/01/20 12:47 by dragonlord