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gamedev:textureproperties:normal_solidity_multiplier

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gamedev:textureproperties:normal_solidity_multiplier [2019/05/08 22:21] dragonlordgamedev:textureproperties:normal_solidity_multiplier [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 {{tag>graphic skin texture normal}} {{tag>graphic skin texture normal}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **normal.solidity.multiplier**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **normal.solidity.multiplier**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: normal.solidity.multiplier ====== 
-====== Summary ====== + 
-</WRAP> +Defines the multiplier for the normal texture property mask
-<WRAP boxcontent> +
-|Texture Property Name|normal.solidity.multiplier| +
-|Description|Defines the multiplier for the normal texture property mask|+
 |Excepted Data Source|1 component value| |Excepted Data Source|1 component value|
 |Data Range|0 to 1| |Data Range|0 to 1|
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 |Affected Modules|Graphic| |Affected Modules|Graphic|
 |Linked Properties| | |Linked Properties| |
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **normal.solidity.multiplier** texture property defines the multiplier for the **[[gamedev:textureproperties:solidity|solidity]]** texture property affecting the mask as used with decals. The decal mask defines the blending between each texel and the underneath geometry. The solidity is used as the mask. Using this texture property the influence of the solidity mask can be adjusted. This can be useful to alter the effect of the **[[gamedev:textureproperties:normal|normal]]** texture property independently of the other texture properties applied by a decal. For all other geometry types this texture property has no effect. The **normal.solidity.multiplier** texture property defines the multiplier for the **[[gamedev:textureproperties:solidity|solidity]]** texture property affecting the mask as used with decals. The decal mask defines the blending between each texel and the underneath geometry. The solidity is used as the mask. Using this texture property the influence of the solidity mask can be adjusted. This can be useful to alter the effect of the **[[gamedev:textureproperties:normal|normal]]** texture property independently of the other texture properties applied by a decal. For all other geometry types this texture property has no effect.
  
gamedev/textureproperties/normal_solidity_multiplier.1557354077.txt.gz · Last modified: 2019/05/08 22:21 by dragonlord