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gamedev:textureproperties:refraction_distort_strength [2012/12/01 01:13] – created dragonlord | gamedev:textureproperties:refraction_distort_strength [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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+ | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
- | ====== | + | ====== |
- | |Texture Property Name|refraction.distort.strength| | + | |
+ | Defines the strength of the refraction distort | ||
|Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| | ||
|Data Range|any value| | |Data Range|any value| | ||
|Default Value|0.01| | |Default Value|0.01| | ||
- | |Graphic | + | |Affected Modules|Graphic| |
- | |Physics Module|No effect| | + | |Linked Properties|[[gamedev: |
- | |Audio Module|No effect| | + | |
+ | ====== Description ====== | ||
- | ====== Graphic Module ====== | ||
The **refraction.distort.strength** texture property is linked to the **[[gamedev: | The **refraction.distort.strength** texture property is linked to the **[[gamedev: | ||
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The default value for this texture property is 0.01 (1% of render window). | The default value for this texture property is 0.01 (1% of render window). | ||
- | |||
- | ====== Physics Module ====== | ||
- | This texture property does not effect Physics Modules. | ||
- | |||
- | ====== Audio Module ====== | ||
- | This texture property does not effect Audio Modules. | ||
====== Examples ====== | ====== Examples ====== | ||
- | ( TODO: example | + | |
+ | <WRAP center 100%> | ||
+ | <WRAP center box 500px> | ||
+ | {{ :gamedev: | ||
+ | <WRAP centeralign> | ||
+ | </ | ||
+ | </ |