User Tools

Site Tools


gamedev:textureproperties:refraction_distort_strength

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
gamedev:textureproperties:refraction_distort_strength [2012/12/01 01:13] – created dragonlordgamedev:textureproperties:refraction_distort_strength [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
Line 1: Line 1:
 +{{tag>graphic skin texture transparency}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **refraction.distort.strength**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **refraction.distort.strength**
 </WRAP> </WRAP>
  
-====== Summary ====== +====== Skin Texture Property: refraction.distort.strength ====== 
-|Texture Property Name|refraction.distort.strength|+ 
 +Defines the strength of the refraction distort effect. 
 |Excepted Data Source|1 component value| |Excepted Data Source|1 component value|
 |Data Range|any value| |Data Range|any value|
 |Default Value|0.01| |Default Value|0.01|
-|Graphic Module|Defines the strength of the refraction distort effect.+|Affected Modules|Graphic| 
-|Physics Module|No effect+|Linked Properties|[[gamedev:textureproperties:refraction_distort|refraction.distort]]
-|Audio Module|No effect|+ 
 +====== Description ======
  
-====== Graphic Module ====== 
 The **refraction.distort.strength** texture property is linked to the **[[gamedev:textureproperties:refraction_distort|refraction.distort]]** texture property. It defines the strength of the refraction distortion. The displacement is measured relative to the size of the render window. The **refraction.distort.strength** texture property is linked to the **[[gamedev:textureproperties:refraction_distort|refraction.distort]]** texture property. It defines the strength of the refraction distortion. The displacement is measured relative to the size of the render window.
  
Line 18: Line 21:
  
 The default value for this texture property is 0.01 (1% of render window). The default value for this texture property is 0.01 (1% of render window).
- 
-====== Physics Module ====== 
-This texture property does not effect Physics Modules. 
- 
-====== Audio Module ====== 
-This texture property does not effect Audio Modules. 
  
 ====== Examples ====== ====== Examples ======
-( TODOexample image )+ 
 +<WRAP center 100%> 
 +<WRAP center box 500px> 
 +{{ :gamedev:textureproperties:refraction_distort.png |Distorted refraction behind a transparent object}} 
 +<WRAP centeralign>Distorted refraction behind a transparent object. The distortion is not a true Fresnel based refraction but a Screen Space distortion. Using the **[[gamedev:textureproperties:refraction_distort_strength|refraction.distort.strength]]** texture property the strength of the distortion can be controlled. As image a normal map is used which allows to reuse the normal map also for distortion effects.</WRAP> 
 +</WRAP> 
 +</WRAP>
gamedev/textureproperties/refraction_distort_strength.1354324418.txt.gz · Last modified: 2012/12/01 01:13 by dragonlord