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gamedev:textureproperties:sound_none [2019/05/09 08:37] – removed dragonlord | gamedev:textureproperties:sound_none [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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+ | {{tag> | ||
+ | <WRAP youarehere> | ||
+ | [[: | ||
+ | </ | ||
+ | ====== Skin Texture Property: sound.none ====== | ||
+ | |||
+ | Defines if the material is interacting with sound at all. | ||
+ | |||
+ | |Excepted Data Source|1 component value| | ||
+ | |Data Range|0 upwards| | ||
+ | |Default Value|0| | ||
+ | |Affected Modules|Audio| | ||
+ | |Linked Properties|| | ||
+ | |||
+ | ====== Description ====== | ||
+ | |||
+ | The **sound.none** texture property defines if the material is interacting with sound at all. This texture property can be make objects become ghost-like to sound as well as helping Audio Modules optimize processing time. | ||
+ | |||
+ | The source is typically a single value of boolean type. 0 to use regular sound processing. 1 to not affect sound processing. | ||
+ | |||
+ | The default value for this texture property is 0. |