gamedev:textureproperties:transparency_multiplier
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gamedev:textureproperties:transparency_multiplier [2013/12/03 15:58] – created dragonlord | gamedev:textureproperties:transparency_multiplier [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord |
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| {{tag>graphic skin texture transparency}} |
<WRAP youarehere> | <WRAP youarehere> |
[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **transparency.multiplier** | [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **transparency.multiplier** |
</WRAP> | </WRAP> |
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<WRAP boxheader> | ====== Skin Texture Property: transparency.multiplier ====== |
====== Summary ====== | |
</WRAP> | Defines the multiplier for the transparency texture property. |
<WRAP boxcontent> | |
|Texture Property Name|transparency.multiplier| | |
|Description|Defines the multiplier for the transparency texture property| | |
|Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| |
|Data Range|0 to 1| | |Data Range|0 to 1| |
|Affected Modules|Graphic| | |Affected Modules|Graphic| |
|Linked Properties|[[gamedev:textureproperties:transparency|transparency]]| | |Linked Properties|[[gamedev:textureproperties:transparency|transparency]]| |
</WRAP> | |
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====== Description ====== | ====== Description ====== |
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The **transparency.multiplier** texture property defines the multiplier for the **[[gamedev:textureproperties:transparency|transparency]]** texture property. This allows to modify the transparency without changing the **[[gamedev:textureproperties:transparency|transparency]]** texture property itself. Typically this is done using a [[gamedev:renderables|renderable]] for example to fade out objects no matter the complexity of their transparency values. | The **transparency.multiplier** texture property defines the multiplier for the **[[gamedev:textureproperties:transparency|transparency]]** texture property. This allows to modify the transparency without changing the **[[gamedev:textureproperties:transparency|transparency]]** texture property itself. Typically this is done using a [[gamedev:renderables|renderable]] for example to fade out objects no matter the complexity of their transparency values. |
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====== Examples ====== | ====== Examples ====== |
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<WRAP center 100%> | <WRAP center 100%> |
<WRAP center box 420px> | <WRAP center box 420px> |
gamedev/textureproperties/transparency_multiplier.1386086324.txt.gz · Last modified: 2013/12/03 15:58 by dragonlord